Friday, April 15, 2011

GLIDER CHALLENGE: DELIVERABLES


MY COMPLETED
GLIDER DESIGN
DESIGN PHASE

1) The Challenge:
  • Create a glider that will stay flying for the longest time and distance.
2) Brain-Storming Solutions:

  • The Rules of Brainstorming
- Encourage wild seeming unrealistic ideas
- Don’t judge others’ ideas
- Build on ideas put forward by others
- Every group member and every idea has equal worth
- Get as many ideas as possible

  • Ideas
- Use either of the 2 DaVinci models below
- Create a normal toy shaped glider
- Our other ideas came with testing [show on 4 quadrant feedback]
  • 2 Brain Storm Ideas:

3) Specify:
  • Criteria - Make the largest possible glider that will fly the longest and furthest.
  • Constraints - Materials: paper, tape, glue, 1 big stick, 6 smaller support sticks.
4) Develop Solutions:
  • CAD Models


TEST PHASE: TEST YOUR PROTOTYPE!

1) Adjustments Made:
  • Reduced wing depth
  • Increase wing length
  • Made a tail for more air resistance
DaVinci Design

2) 4 Quadrant Feedback:
GLIDER CHALLENGE RESULTS
  • Our glider performed well considering the harsh wind conditions. On the first flight for distance our plane actually gained altitude.

  • If I were to compete again, I would change the competition location to the theater, so there would be little wind variables.

1 comment:

  1. Good job with this post. It's well organized and captures the iterative nature of the design process. I especially like the slide you created to capture your feedback.

    I understand your point about doing the test again indoors (which I think I may try next time!). But how would you redesign given the conditions we tested in?

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